Changelog
v4.4.1
- Material now has a normalization option for the strength of the emitted light
- Overall light emitted stays more consistent when saber has a trail rather than increasing brightness
- Added Base Trail
- Base end of the saber now leaves behind a trail like the end/tip does
- Fixes to Baking
- Starting a bake reloads sabers to avoid any trails from memory carrying over
- Baking now works with scenes with timestretch
v4.3.0
- Updated nodegroup to take advantage of Blender 4.0 features
- Fixes to Saber trails
v4.2.0
- Select Saber type in submenu instead of using second button
- Use Progress cursor when baking
- Fixes to Camera Space
- Several Other Fixes
v4.1.0
v4.0.0